Windows version coming in the next days! What's new.


EXCITING NEWS!!!!
Caverns and Dryads will be available for you to download as early release on STEAM (and maybe here at itchio too) in the next days on the Windows version! The Android one will be updated too! You can follow here or on Steam wishlist.

BUT THERE'S MORE! I've implemented the chapters engine. So now I'll populate the game with interactive stories that may reward you with stats raise, gold, spells, keys to places, and more.

So in the next release, you will have all that and I will also be adding more features easier. It was the piece I was massing to build most of what is left.
Here below there's a devlog entry of what is new in that future release for now.

Note: For many people it will be the first downloaded version for Windows, because I will post it shortly after the game is published in the next days. You can check your version on the top right of the menu screen. After that expect frequent updates!

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Version 1.0.14 - May, 2025
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- Bug fix: player states like poisoned or paralyzed, etc may be added several times and didn't were removed by the spell cure on one attempt. Now it's fixed and states won't be duplicated.
- Optimization: Added methods to deal with several parameters of the player in a more solid way.
- Created the details of the game that register the relationship between the heroes and their milestones in the game.
- Fixed a typo in French.
- Added description of the relationship of the heroes in the Heart screen.
- Now the game has support for growing the relationship through the stories.
- The inventory of object has been implemented to add support for keys, objects on quests, and other objects. Inventory will have an apple, that has 2 uses and give you 5 life points each time. It's a test object. You will find more other objects as you play and as I add them.
- On combat, the real life points of monsters are displayed, so when I add the boss monsters you feel more frightened by the difficulty of beating them.
- Added color to the number to guess in doors, so you see more clearly if the max is 10 or 50.
- Added back button in tutorial so you can re-read it easier without going to menu.
- Tutorial stories appear now before you enter some situations for first time (only), like combat and on others. This way you can learn as you play, although the tutorial is recommended too.
- Added functions to the story engine to get armors, keys, weapons, story milestones, and more.
- Added the possibility of confronting a special enemy in the middle of a story.
- Message when game starts that reminds you to play the intro story on the menu.
- Tutorial chapter on the first combat that tells you some strategy.
- Tutorial chapters for city, sanctuary, magic screens, and world map.

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