Upcoming Windows version and new Android one!
Great news! I have adapted my game for Windows, in order to be played in more devices. (I may do a Linux version in a future too.)
Making the Windows version required to adapt the UI, adding some decorations that make the game more beautiful. Those are things I like from this version, those decorations, and that you can see the illustrations in bigger size.
The Android version has the advantage of being able to play it anywhere, but it may not have so much reach between people that play on desktop or laptop computers. So now all of them are covered :)
As the only changes are in the interface, I am just keeping the same logic, so I can develop at the same time for both. Every time I add a new feature or screen, I will simply make the interface for mobile, and for desktop, sharing the same logic most of the time.
There were a series of updates, that bring these changes for both Android and Windows:
- A number of bug fixes.
- Added sounds to the bar and the blacksmith.
- Sound of parry added.
- Sound of armor added.
- Added a sound preferences button in the Windows version.
- raised the probability of event in cities so more things happen.
- activated cancel button on spell book for grimoire view
- Added exit button to Windows version on menu.
- Added return to menu button in Exploration screen, under the sound/prefs screen that you can access from there.
Keep an eye and visit and subscribe/follow so you know when the Windows version is released, if you are interested.
Also, this new version means that most of the bugs are fixed, and the game has the basic functions to be played, but now I start a more exciting phase: add more features!
Most of this is already pre-implemented in basic structure.
- House building: the couple may build a house in some places, customizable.
- Stories: in the bar, hotels, in the middle of dungeons...
- Relationship effects on combat and story.
- Boss monsters! They are ready, just need to add implementation.
- Keys to locked places.
- Forge your own weapons.
- Create your own spells.
- Inventory of equipment.
- Quests and missions.
- Special enemies, like the Archmage.
Again, follow to participate in the exciting journey to add all this and more with your feedback!
I will post about it in all my networks, and specially on my blog, where you can also find other contents.
See you there! :)
Here's some screens from the Windows version:
That was the exploration screen. Here's a story screen:
When you find a monster, the introduction:
When you find a dryad, they gift you with higher stats:
You can repair your armor and weapons. Be wise and smart so you don't break them before you find a city in which you can repair a good armor.
Remember to follow me at the game page or on any of the links.
Files
Get Caverns And Dryads
Caverns And Dryads
Combat, love and magic!
Status | In development |
Author | Louis Dubois |
Genre | Role Playing, Action, Adventure |
Tags | Atmospheric, Casual, Fantasy, Female Protagonist, Retro, Roguelike, Singleplayer |
Languages | English, Spanish; Castilian, Spanish; Latin America, French |
Accessibility | Interactive tutorial |
More posts
- Version 1.0.5 modified splash screen and bugfix20 days ago
- Bugfix and refinement update32 days ago
- Caverns and Dryads: combat, love and magic! released!32 days ago
- Screenshots and what they are explained in my blogDec 31, 2024
- New forum!Oct 31, 2024
- Creating the features of all the parts, and languagesSep 29, 2024
- Adding the world map to my gameSep 17, 2024
- Pencil sketch of the world map!Aug 18, 2024
- Graphics of the places, design decisions and dynamicsAug 03, 2024
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